Creating Blueprint gameplay systems, interactions, menus, HUDs, shaders and prototype logic in Unreal Engine.
From concept to a playable experience.
As a game design student, I develop visual and interactive projects combining art, design and technology. I prototype in Unreal Engine, then build the visual identity of each project through 3D, illustration and interface design.
Project
archive.
A selection of work developed through my classes and personal projects: Unreal Engine prototypes, concept art, digital illustrations, 3D modeling and interface design.
Expertise.
A versatile profile connecting visual creation, interface design and interactive prototype development.
Modeling objects and environments, preparing UVs, and creating materials and textures suited to each project’s art direction.
Creating illustrations and digital visuals with a focus on style, color, composition and visual consistency.
Designing modern, readable and responsive websites and interfaces, with careful attention to hierarchy, animation and usability on both desktop and mobile.
Designing mechanics, gameplay loops and levels, rapidly prototyping ideas and improving them through testing.
About
me.
Passionate about visual and interactive creation, I am developing a versatile profile combining digital art, concept art, 3D, web design and Unreal Engine.
Through my background in digital graphics and then game design, I enjoy creating projects that combine visual identity, artistic consistency and technical development. I start with a simple idea, prototype it quickly, then refine the gameplay, visuals and interface until the experience feels clear and coherent.
Let’s talk
about a project.
For collaborations, questions or general inquiries, you can contact me by email or find my work on my professional social platforms.




